/*****************************************************************************************
Arise Engine		EditorEditorRenderObject.h

					E-mail:		arise_engine@mail.ru

created:			10.09.2005
last changes:		02.03.2008
*****************************************************************************************/
#pragma once

#include "..\scene\RenderObject.h"


class EditorRenderObject: public RenderObject
{
private:

	RawMesh* m_mesh;

public:
	EditorRenderObject();
	virtual ~EditorRenderObject();

	void Init();
	void Update();
	void Release();
	void ApplyTransformation(const D3DXMATRIXA16 &transformation);
	bool AddMeshData(RawMesh* mesh);

	RawMesh*	GetMesh() const			{return m_mesh;}
};

